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Prince of Persia The Sands of Time High Compress Game | www.thehcgames.com

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Prince of Persia: The Sands of Time is a platform and puzzle game of action and adventure. The player controls the main protagonist, an unnamed prince of a kingdom in Persia. The environment is seen through a controllable view in the third person. Entering or taking measurements in certain areas changes the camera view in different positions. The prince can move in all directions and can manipulate large objects connected to the system, such as blocks and levers. Your health and electricity meter are displayed in the upper left corner of the screen. The prince restores health by drinking water from swimming pools and fountains. Collecting sand increases the power of the prince, and drinking hidden magical sources increases the prince's maximum health. During several points in the game, the prince is assisted by his partner Farah, who shoots a bow at the enemies, although his arrows can also kill the prince if he penetrates his line of fire. The monster will attack him, and if they kill him, the game ends.





During the exploration, Prince navigates areas full of traps: these traps include tip holes, arrow traps, blades and wall-mounted saws, and rotating spike bets. Prince's main relevant movement is a walk on the wall, an action in which he moves over or along a wall to cover a distance, either to land on a platform or to jump. Prince's other acrobatic skills include climbing stairs, moving along beams, swinging and jumping from pillars, jumping between pillars and rocking on ropes. During Prince's trip, large environmental puzzles are developed that cover many areas in large rooms. Many puzzles are cooperative and require Farah's help to complete them. In the battle, the Prince fights against the demons created by the Sands that infect the inhabitants of the Palace. The same command contextually activated different movements based on position and directional movement, while other special movements such as the Somersault attack and additional commands were necessary to bounce enemies from the walls. Enemies can only be killed by stabbing them with a time dagger, which collects the sand inside them.



The princes of the arenas gather from the enemies and the environment is linked to their magical abilities, which are associated with the dagger. The most basic power is the rewind, the prince's ability to return time to ten seconds if he makes a mistake on the platforms or dies. In battle, princes can also slow down their environment, freeze time for a single enemy and completely freeze time so princes can attack their enemies at high speed, while they cannot move. Each use of power uses a sand tank, and when empty, all powers become inaccessible until more sand is collected. More powerful capabilities, such as freezing time, are driven by the energy tank. Increasing your number unlocks new powers based on sand. Being available with a small amount of sand, your ability can be increased by collecting sand from enemies, along with sand clouds scattered throughout the castle. Large columns of sand inside the palace offer views of future areas and serve as saving points.

Game Boy Advance Edition shares basic elements with its console counterparts. Displayed in a side-scrolling scene, the prince navigates through Azad's palace using his acrobat skills. Rewind's ability still exists to save the prince's life, and it also involves solving some puzzles and fighting bosses. The prince gains new tricks and skills by solving tricks and riddles. Farah is represented as the second playable character in some segments, the key to some puzzle between the two. The mobile version is similarly a lateral displacement, with puzzles and simple traps. Arena-related powers are absent, but enemies must still be stabbed and killed with a dagger. There are three types of enemies: archers, flying enemies and foot soldiers.
SYSTEM REQUIREMENTS :

  • OS: Windows XP, 2000, Vista, 7
  • RAM: 256 MB
  • Storage: 1.5 GB available space
  • Processor: 800 MHz Pentium® III or AMD Athlon
  • Graphics: GeForce 3 / ATI Radeon 8500 with 64 MB Video Memory
  • DirectX: Version 9.0c
  • Sound Card: Direct X® 9.0 or higher compliant sound card

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