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Max Payne 2 High Compress Games |

Max Payne 2 High Compressed Game 

Max Payne 2 is a third-person shooting game, in which the player plays the role of Max Payne, and on some levels like Mona Sachs. Initially, the player's weapon is a 9mm gun. As they move, players access weapons that include other guns, shotguns, submachine guns, assault rifles, sniper rifles, and handguns. To take the game, the player is told what Max's next goal is through an internal monologue, in which Max realizes what his next steps should be. When played for the first time, the game provides a difficulty level that automatically adjusts if the game is too difficult for the player. For example, if the player's character dies several times, the artificial intelligence of the enemies becomes less effective, while providing more health as an analgesic. Once you complete the game, other difficulty levels are unlocked. Two special game modes are also active: New York Minute and Dead Man Walking. In the New York minute, the player receives a score based on the time it takes to complete each level. The dead man's way of walking puts Max in one of the five scenarios in which he must survive as long as possible while facing enemies. Wax Payne 2 allows the player to enable bullet time, a mode that slows time while allowing the player to aim in real-time, giving the player more time to determine if they want to do In this mode, the color of the screen changes to the sepia tone to act as a visual signal. When in use, the bullet time meter will be reduced until it is empty or the player deactivates the bullet time mode. The meter will eventually rise when not in use but can be rebuilt quickly by killing enemies. To simulate the bullet-time effect, Max can also perform a dodge and shoot maneuver. When the maneuver is performed, Max jumps in the direction specified by the player, and although the bullet time is activated while Max is in the air, the bullet time meter will not run out. The battle system has been improved for Max Payne 2; The player can arm Max with a secondary weapon such as a grenade or a Molotov cocktail, and when an enemy is near, Max can whip them with a gun. AI partners may occasionally help Max, although his death does not affect the game or the story.

Two years after the events of the first game, Max is reinstated in his former job as a police detective for the New York Police. Max is asked to investigate the shooting at a warehouse owned by Max's former associate, Vladimir Lem, and discovers that the place has been attacked by a group of hitmen called cleaners. He meets Mona Sachs, who was declared dead at the end of the previous game. Max goes to a restaurant owned by Lem and saves him from his former enemy Vinny Gogony; Lem says that Gognitti is trying to monopolize the arms trade in the black market and sees Lem as a threat. After surviving the attack of the cleaners in his apartment, Max monitors Mona at an abandoned funhouse and discovers that the cleaner pursues anyone who knows the secret inner circle. Trying to locate a contact, Mona is arrested for her crimes despite Max's protests and is taken to the police station.

 While at the station, Max talks to his new partner, Valerie Winterson, on the phone about Mona. The station is attacked by scavengers, who are searching for Mona. Mona leaves her cell, and after fighting the cleaner, Max and Mona start hunting the people responsible for the attack. Their search leads them to a construction site, where they and Mona defend themselves against the cleaner. After his enemies leave, Winterson arrives and captures Mona at gunpoint. Mona claims Winterson to kill her, while Winterson claims that he is simply trying to arrest a runaway fugitive. After several moments of thought, Max shoots Winterson, saving Mona. Before he dies, Winterson shoots Max, hospitalizing him. Cleaners sneak into the hospital building in search of Max, but Max manages to leave. Visit Senator Alfred Woden, leader of the Inner Circle, who suggests that cleaners work for Lem; Lem wants to ensure criminal spies and control of the inner circle by killing Gognitti and Woden. Max attacks Lem's restaurant, killing several of his henchmen and discovering that Winterson was Lem's lover. He runs into Gognity's lair to save her from Lem, and the two rush to Mona's entertainment house hoping she can help them, but Lem ambushes them. He reveals that Mona is the weapon held for Woden, with orders to kill Lem and Max. Lem kills Gogoni, shoots Max and leaves him for dead. Mona saves Max, and together they go to Woden's mansion to save her from Lem.

At the mansion, Mona throws Max to the ground in an attempt to follow orders to kill him, but he realizes that his feelings for her prevent him from doing so. The Lama shoots Mona after realizing that he will not kill Max. Woden confronts Lem, who kills him in the fight that follows. Eventually, Lem is killed and Max returns to Mona when the police arrive, and he dies in her arms. The highest difficulty is unlocked at the end of a choice, Mona escapes the wound, and the two share a kiss. Take-Two Interactive released a press release on December 5, 2001, announcing $ 10 million in cash and 970,000 common shares for the acquisition of the Max Payne franchise of Remedy Entertainment and Apogee Software, and the issuance of Max Payne Your plan it is 2. On May 22, 2002, Take-Two announced that they would pay incentives to Epogi Software and Remedy Entertainment to develop Max Payne. As agreed to pay $ 8 million. 

On September 3, 2003, Take-Two officially announced the game's release date on October 15, 2003. After the game's author, Sam Lake, modeled on Max Payne, Max's appearance was remodeled after professional actor Timothy Gibbs for Max Payne 2; James McCruff returned as Max's voice. The plot of the game was written by Lake, who decided to write it as the movie Noir Love Story, as he felt that it best suits Max's personality. Lake expected the story to open new paths, and noted: "At least this is a step in the right direction. I look from the new and unexpected theme until I find my way to the games and the stories told in the game." I will not do anything better. It is easier for developers to reorganize the comic panel if the plot needs to be changed while the game is developing. Max Payne 2 uses the same game engine used in Max Payne, but with several significant improvements. Although the game Only DirectX 8.1 is supported, the graphics in Max Payne 2 are generated using the optimal effects of 9, such as reflection, refraction, shadows and the ghost effect. 

The developers imagined a particular scene in which the effect is used well: when Max has clear dreams, the screen appears blurry and out of focus. From Max Payne, the polygon count has increased, which softens the edges of the character model. In addition, the characters have a wide variety of expressions. Forever, only one expression was available in Max; In Max Payne 2, he often shakes his eyebrows and moves to react to different scenarios.

System Requirements :

  • CPU: 1.4 GHz Athlon or 1.7 GHz Pentium 4
  • CPU SPEED: 1.4 GHz Athlon or Duron processor
  • RAM: 512 MB RAM
  • OS: Windows 98/ME/2000/XP
  • VIDEO CARD: 64 MB DirectX 9 compatible AGP graphics card
Proof :



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