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Call of Duty 4 Modern Warfare High Compressed Game |

Call of Duty 4 Modern Warfare  High Compressed Game 

Call of Duty It is a remastered version of the 2007 Call of Duty 4: Modern Warfare. The remaster was initially released for PlayStation 4, Xbox One and Microsoft Windows in November 2016 as part of the Special Edition bundles of Call of Duty: Infinite Warfare. Activision listed Raven Software - which had assisted in the development of the multiplayer mode of the previous Call of Duty games - to develop Remastered while being overseen by the original developer Infinity Ward. Critics praised the range of improved graphics, sound, and enhancements, and felt that the gameplay was aged well and still provides a challenge. While the game was considered fresh overall and based on realism, some criticized the dated plot and called the multiplayer shallow (although new online content would later be distributed via updates). Further complaints focused on modern design and some design options intact from artificial intelligence. The remastered was also the subject of controversy with Activision's decisions, initially releasing it only as part of a bundle, the inclusion of microtransports and downloadable content and fixed pricing of the game's standalone version. However, it contains some modifications. For example, in the prone position, the player's equipped weapon is now visible. The game uses "dual rendering technology" for the scope of sniper rifles, providing the player with a view of the scope and blurry environment, instead of the black screen that represents the interior of the scope in the original. During the campaign, new predefined animations in the first person are present on some occasions. In multiplayer mode, if a weapon is equipped, players now have the ability to make fun of their opponents, such as allowing the player to perform external inspections of their weapon. The campaign is almost identical to the original. Gather and cheat as before, including many new ants, such as exaggerated physics that repels enemies when they are killed and replaces the heads of non-player characters (NPCs) with watermelons. The game offers the complete PlayStation Network trophy and Xbox Live achievement support (trophy absent from the PlayStation 3 version of Modern Warfare, the game was absent when the game was released), with the inclusion of several new challenges. I have no idea how many weapons were added to Modern Warfare. All new content can be unlocked completing challenges, elaborating using "parts" that the player can win or opening supplies, while existing elements of the original can only be unlocked for lack of experience. Can. The online includes 20 Prestige levels, an increase of 10 available at modern warfare: Upon entering each new Prestige level, any unlocking that was previously available is restored, but retains all the elements Customization cough in addition to any weapon, accessory or benefit permanently unlocked. There is a shooting range in the online lobby, which allows the player to test various weapons charges.

Following an online petition signed by Call of Duty 4 fans: Launching Modern Warfare, requesting that a game remaster be developed, editors of the Activision series are interested in executing the project. The company contacted Raven Software, which had developed multiplayer modes for several previous Call of Duty titles, to become the lead developer, supervised by Infinity Ward, who would serve as executive producer. The director of Raven's studio, David Pelas, recalled that "not a single person in Raven turned around and said. It was universal, 'Yes, we're there." Development of Modern Warfare Remastered began in early 2015. much of Modern Warfare was "rebuilt from scratch" for remastered through a revival of original source codes, materials, designs, and effects, with the Raven having access from the Infinity Ward. The game runs at full resolution of 1080p (increased to 4K for the PlayStation 4 Pro version) at 60 frames per second and uses the latest iteration of the series game engine.Raven wanted modern warfare to provide a nostalgic experience for fans while introducing new people to a world he was accustomed to in recent Call of Duty games, though reflecting reality. Plus noted that the threat of negative reactions from fans and the desire to meet high expectations as a result of the many small changes made from the original was discouraging for Raven, adding that "he realized that it's scary because not only Important to us. "To help make decisions, he reviewed a large number of Internet forums where the modern Morden Warfare players can be found to understand what they want from a relay of the game.

 Raven was encouraged by his theory of keeping the central game unchanged, a decision that had remained constant throughout the process since it respected the original game experience. Subtle improvements were made to both the controls and the timing of existing animations, such as the transition between aiming the sniper rifle and the appearance of the range overlay, but designed as evenly as possible.To bring modern war images to modern standards, improvements in environments and ideas were achieved using a process called "paint-over", with greater numbers of objects on the screen and integrated effects on them. Raven also wanted to give a sense of atmosphere and place to avoid feeling normal. The vast majority of objects were remodeled, with improvements to the game made using texture depth, physics-based rendering, and light reflection; And additional features such as additions used for realistic physics and mobile objects such as character models. The developers focused on improving each weapon in the game, explaining that "we need to bring the weapons to the same personality level as the characters"; Each received an improved dynamic, modifications made to their firing mechanism and a new feature in the series that allowed each variant to reject that weapon's exclusive habitat. Raven faced some problems during the game's graphics remoting, as Remaster used an improved version of the series engine. 

As a result, this meant that many of the visual assets of modern warfare were not compatible with new technology, so developers had to recreate them. Much of the existing motion-capture animation was remade for the same reason, as well as to provide greater exposure to the story. The campaign similarly saw a series of new first-person animations for greater immersion and emotional reactions from players, and to improve the way the camera uses the player's character's body, improving "body feeling" did. ". Pelas said:" I think that for the [single player] campaign, we were definitely more generous with their animations and additions until they improved the real intent of the moment. "Artificial intelligence of non-player characters. Also improved to react more realistically with the environment, and conversely, like the tall grass that reacts to the appearance of the player's character."


  • OS: Windows 7 64-Bit or later
  • Processor: Intel Core i3-3225 @ 3.30GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 660 2 GB / AMD Radeon HD 7850 2 GB
  • DirectX: Version 11
  • Network: Broadband internet connection
  • Storage: 70 GB available space 
  • Sound Card: DirectX 11-compatible

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