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Blur High compressed Pc Game | www.thehcgames.com

Blur High compressed Pc Game



Blur: The game has a racing-style that incorporates real-world cars and arcade-style fighting and vehicle combat locations. Blur was a strange game developed before it was actively closed on February 18, 2011. In Blur career mode, players will encounter multiple characters and multiple licensed cars, ranging from Dodge Vipers to Lotus Exposure and Ford Transit and Vans equipped. With the F1 engine, all of which have a complete damage model and different characteristics such as acceleration, speed, drift, grip, and stability. Some special car models are designed by the strange creations themselves. Albeit simplified, the tracks are also based on real-world environments, such as the Los Angeles River canals and many parts of London. 


Team races will have their own race-style, ignition settings, match type, location, and cars, depending on the player or character's tag against the tag. As the player reaches the podium in the race, performing stunts and using power-ups in some way, he will earn 'fan points'. These points help the player to advance in his career, buy more cars and parts and win more fans for the user base. Also, during the race, players will find fan icons along the tracks. Driving through these will trigger small challenges (such as shooting another car with a fixed weapon or performing a long drift), which will reward the player with an increase in fan points. A preview and a video of tips for the game on Xbox Live mentioned a feature that never made it the final game. The feature, called "double-tap", was to allow a player to combine multiple enhancers of the same type for a more powerful effect, by double-tapping the special power use button.


 The video was removed near the launch of the game and the feature is mentioned again, if applicable. The free multiplayer demo of the game offered on Xbox Live did not feature the "double-tap" feature. The game can be played with a maximum of four players on split-screen and can be played online for up to 20 players over the Internet, or on the LAN on PC, Xbox 360 and PlayStation 3. In a custom game, You can set options before each game that determine the ignition, the car class, the number of laps and the race track. A type of game called "World Tour" is essentially a quick option for players who wish to participate in a match. Here, each player receives a random car and is thrown into a random series of courses with a standard rule. Multiplayer mode also offers a "team race" mode. Two teams (Alpha and Omega) can be beheaded publicly or privately. During the race, each player accumulates points for their final position. In team races, the ignition will not affect the player's team members, with the exception of shock. Players can send a career challenge to a friend online. If the other player passes the time, he can return the update challenge. These challenges continue until a person wins. Players can also use the share button and post their achievements on Twitter and Facebook. He attributed Blur's sales performance to the fact that the game was released at "a very busy time for racing games", and that it came out at the same time as "ModNation Racers and Split / Second". On February 18, 2011, Activision announced that it was closing: ours for the past three years. The purchase of strange creations has undergone significant changes in the basic principles of the race genre. Although we invested enough to create a new IP, Blur did not obtain a commercial audience.In 1980, Namco was the first game with an aerial view driving game, Rally-X, with playback music, and was allowed to scroll in both vertical and horizontal directions, and it was possible to quickly pull the screen in any direction. It portrays a radar, which is to show the location of the rally car on the map. Alpine Ski, started by Taito in 1981, was a winter sports game, a vertical-scrolling racing game that involved maneuvering a skier through an alpine skiing course, a slalom course, and a ski jumping competition.Turbo, launched in 1981 by Sega, was the first racing game to use sprite scale with full-color graphics. It was the first game to be based on an actual racing circuit, and the first such qualifying lap, where the player must complete a time trial before being able to Grand Prix race. Although not the first third-person racing game, Pole Position established the genre's traditions and its success inspired many imitators. According to Electronic Games, for the first time in the recreation hall, a first-person racing game offers more rewards for passing cars and finishing than keeping only four wheels on the road between the leaders. "According to IGN, it was" the first racing game based on the real-world racing circuit "and" introduced control points, "and as its success," the highest-grossing arcade game in North America in 1983, coming Strengthened and inspired the genre over the decades. For a multitude of other racing games. "


In 1984, several Laserdisc racing video games were released, including GP World of Sega and the Tato Laser Grand Prix featuring live-action images, 3D animated race car driving and Universal Top Gear Cosmos de Tato with circuits, animated With the futuristic race. Taito launched Kick Start, the Buggy Challenge, a dog track racing game with a buggy. Battle-Road of Iram is a vehicle racing game featuring up to bronzed roads and up to 32 possible routes. Racing games in general drift to the arcade side of reality, mainly due to hardware limitations, particularly in the 1980s and 1990s. However, it is not correct to say that in his time no game was considered as a simulation. In 1984, Geoff Cramond, who later developed the Grandprix series, considered the first race simulator attempt for the BBC microcomputer in a home system called REVS. The game offered informal entertainment to the British Formula 3. Hardware capabilities limited the depth of the simulation and limited it to a single track, but offered a semi-realistic driving experience with more detail than other racing games of the time. 


In 1985, Sega launched the Grand Prix-style motorcycle rider Hang-On. He used force feedback technology and was one of the first arcade games to use 16-bit graphics and Sega's "superscalar" technology that allowed scaling of pseudo-3D sprites at high frame rates. In 1986, Durrell launched the Turbo Esprit, which had an official Lotus license, and working indicator lights. Also in 1986, Sega produced Out Run, one of the most influential sports of its time. It used two Motorola 68000 CPUs for a 2D Sprite-based driving engine and became an instant classic that produced several sequels. It was notable for representing the non-linear option of taking the player on which route in the game and the soundtrack option for listening while driving as radio stations. In 1987, Square launched Raid Racer, one of the first stereoscopic 3D games. 

 System Requirements 

  • Intel(R) Pentium(R) D Dual Core 3.4 GHz or AMD Athlon(TM) 64 x2 3800+
  • RAM Required : 1 GB RAM for Windows XP, 2 GB RAM for Winodws Vista/7
  • Microsoft(R) Windows(R) XP / Vista(R) / 7
  • VIDEO CARD:  256 MB video card (NVIDIA(R) GeForce(R) 6600 GT 256 MB 
  • VIDEO RAM: 256 MB
  • DIRECTX VERSION: DirectX(R) 9.0c
  • SOUND CARD is required. 
  • DISK SPACE Required :14 GB



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